Vermont-NEA
Scholars' Bowl
Tournament
rules 2009-10
(Updated January 2010)
Each two-team match has three parts: toss-up and bonus
questions, rapid-fire questions, and more toss-up questions.
Teams may change players only between rounds.
Part one: Toss-ups and Bonus.
- This part of the competition is 10 minutes long.
- No more than four students per team.
- No consultation between teammates on toss-up questions.
- Only the student who buzzes in first has three seconds to
answer a toss-up question worth ten points.
- For all toss-up questions, the student who rings the
buzzer first may not answer until the moderator
recognizes him/her by school and last name.
- Incorrect answers given after the full question has been
read are not penalized.
- If a person buzzes in prior to the full question being
read with an incorrect answer the team is assessed a
five-point penalty and the remainder of the question is
read to the opposing team. If the second team also
interrupts the moderator with an incorrect answer, it too
is penalized five points.
- The team that correctly answers a toss-up question may
then collaborate on a bonus question worth up to twenty
points. The team only has three seconds to begin
answering, although on math questions, teams are allowed
ten seconds to answer each part, but if an incorrect
answer is given, the bounceback is only allowed the
remainder of the ten seconds. If there is no time
remaining, then the team's answer should be within the
normal three-second response. Answers on bonus questions
should be made through the team captain or a designee,
clearly identified by the captain. If there are multiple
answers, the team has three seconds to give each answer.
- Any part of the bonus that the team does not get, is
bounced back to the opposition for it to answer for the
same point value within three seconds. Each part must be
asked of both teams first before going onto the next
part.
- On three-part bonus questions, each part is worth five
points, and if a team gets all three parts, it receives
an additional five for a total of 20 points.
Part two: Rapid Fire
- No more than six students participating. Lineups must be
set prior to the announcement of categories.
- The team with the lower score has the choice of two
categories read by the moderator (the instructions may
NOT be read until a category is chosen). If the score is
tied, a coin toss will decide which team will go first.
- Ten questions worth five points apiece
- If any team sweeps a category, getting all 10
answers correct, it gets an additional 10-point bonus
- After the reading of the instructions, a team will have
60 seconds to answer all ten questions.
- All answers are to be from the team captain or his or her
designee.
- If unsure of an answer, a team may call Pass
to skip over the question and go on to the next. Passed
questions may be re-read if time allows.
- At the end of the 60-second period, the opposing team
will have 45 seconds to answer any passed or incorrectly
answered questions.
Part three: Toss-up Questions
- This part of the competition is nine minutes long.
- No more than four students per team.
- Only toss-up questions are read. There is no
collaboration between students.
- For all toss-up questions, the student who rings the
buzzer first may not answer until the moderator
recognizes him/her by school and last name.
- All questions are worth 10 points, with the same rules
applying as in the first round regarding interruptions
and missed answers.
Teams may not ask for questions to be re-read by the
moderator.
Any discrepancies in student answers must be made prior to the
next question being read. The judge will act accordingly,
conferring with the moderator and coaches and stopping the clock,
if necessary. The ruling of the judge is final.
SuperRegional Format
Regions are established by geographical
proximity.
Regional directors will poll the teams in
the region to find a mutually agreeable date on which to
hold the SuperRegional, then open up the date to any
schools outside the region that are interested in
participating.
There will only be one SuperRegional per
region, but teams may travel to play in one other
SuperRegional (a maximum of two total).
Schools may play more than one team, but
if they are bringing more than one team, they might be
required to bring along extra readers as well.
A play schedule will be issued on the
SuperRegional date that will allow each team to play in
five matches, with some attention to having regional
opponents play one another, as well as attempting to keep
school teams from playing one another.
All matches will be read by coaches,
teachers and other volunteers.
The match format for SuperRegional play
only will differ from regular matches in that there will
be no Rapid Fire (second) round. The first round will
still be tossups and bonuses (10 minutes) with
bouncebacks on the bonus, and the other round will be
just tossups (nine minutes).
Although the scores will be reported and
put on the Scholars' Bowl website, there will be no
regional champion and the results will not count toward
the playoffs.
Match tie-breaker in
SuperRegional matches: Matches ending in a
tie will use a best-of-five tossups system. The team with
the most correct answers of the five (no penalties) wins.
If after five questions the match is still tied, the
match goes on to another round of five questions until
there is a winner.
Playoff Format
All teams that participate in the SuperRegionals qualify for
the playoffs. Each school may only have one team in the playoffs.
First date
- Each school will play five matches. All matches will be
played simultaneously with the same set of questions.
- The match schedule will be set by a card system. Each
team receives a numbered card that indicates its room and
opponent for the next match. At the end of the match, the
winning team takes the lower-numbered of the two cards,
the losing team takes the higher-numbered card and the
teams follow those cards to their next match. This system
keeps teams playing opponents that have achieved similar
results.
- A random draw will set teams' first-round opponents.
- All teams finishing with records of 5-0 or 4-1 are placed
in the A division for the second day of the playoffs. All
teams with 3-2 records are placed in the Medlar Cup
division.
Second date
- The Medlar Cup playoffs are played out in their entirety,
with the champion having an automatic berth in the
A-division playoffs that follow. The matches are played
in a single-elimination format.
- Any team that emerges from the first day of playoffs with
a 5-0 record will get a bye to the semifinals, all other
teams will play in the quarterfinals. All matches are
played in a single-elimination format.
- The bracket for the playoffs will be set by a seeding
committee that will look at each team's record, scoring
and strength of opposition to place the teams fairly in
the bracket.
- The A division will play through its entirety on this
day.
Playoff score tie-breaker:
Any ties at the end of a playoff match will be decided
through a five toss-up mini-round, with the team answering the
most number of correct answers the winner (each question counts
as one point). If the teams are still tied, another five
questions will be asked, and this will repeat until an outright
winner is decided. There are no penalties for incorrect answers.
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